Han Han Xue
— Interdisciplinary Design
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Reference
Mar 3rd 2021
UX Prototype in Unity
Reference
Sep 6th 2020
Worldwide HUG San Francisco
Asset
May 1st 2019
Camera in OpenGL
Reference
May 18th 2018
Code in Houdini
Reference
Mar 18th 2018
Standard Poster Sizes
Asset
May 18th 2015
Play Bot Particle Flow Setup
Asset
Apr 11th 2015
Gradient Tracer for 3ds Max
Asset
Jan 24th 2014
V-Ray for Maya Shader Ball